Envisioning Onboarding at Animaze Avatar

At a time when the world was six feet apart, our users were logging on—literally becoming someone else.  Animaze transforms people into expressive digital avatars powered by motion-tracking, allowing them to become anybody.
QUICK OVERVIEW
In 2021, I led the redesign of Animaze PC’s first-time user experience, streamlining activation with a product walkthrough and Twitch setup guide. This feature improved our metrics –– helping us prepare for another fundraise during a time our company needed it. I contributed across the full UX surface during this project — desktop app, website, branding.
Impact Highlights
+8% First-month Retention
+15% DAU Streaming Online
+30% DAU Customizing Avatars
-10% Monthly Subsciber Churn
My Responsibilities
  • Researched Users
  • Designed Interfaces
  • Validated Assumptions
  • Ensured Design Quality
  • Collaborated with Engineering
Key Contributions
  • First-time User Experience
  • Streamlined Avatar Customization
  • Updated Navigation System
  • Component Consistency
  • Twitch Streaming Tutorial
Team Composition
  • Me –– designing
  • 1 Product Manager
  • 14 Remote Engineers
THE CHALLENGE

Getting inexperienced avatar streamers online on platforms like Twitch was ladened with challenges

Despite our customers having twice as more retention when they stream Animaze to Twitch and video call tools, only 40% of our daily active users did.

Research insights

PROCESS AND EXPLORATION

Designing the onboarding experience

The principles informing my decisions

See Yourself Move

Empower motion-tracking and let the technology speak for itself as a user goes through Animaze.

Feel Represented

Supporting all sort of identities  by uplifting customization inside of our experience.

Unblock Development

With our runway running low, we made sure to design using existing frameworks.

Expediting development by creating repeatable components
After running competitive analyses and aligning with engineering, I designed two components – one for teaching people how to stream and one for familiarizing users to the interface – helping expedite timelines.
Proposed onboarding flow

Encouraging customization through a home screen redesign

Midway through the project, we discovered that only 40% of our customers could find our customization feature, our competitive advantage We also had similar discoverability issues with our subscription features. At this point, we realized that we had to revisit our home screen before we could teach people how to use Animaze.
Component changes
Adding in a Subscription Features Menu and a Subscribe Now Button
Redesigned Toolbelt: Surfaced Customization, Subtle Focus on Stream, and Categorized Features (Card Sort)
RESEARCH RESULTS
Found Streaming?
New
6/6
5/5
Old
2/6
4/5
Found Customization?
New
6/6
4.33/5
Old
2/6
5/5
rate of ease
confidence rating
FINAL EXPERIENCE

Putting it all together

Walking through the flow
Qualitative feedback from user testers
QUICK OVERVIEW
In 2021, I led the redesign of Animaze PC’s first-time user experience, streamlining activation with a product walkthrough and Twitch setup guide. This feature improved our metrics –– helping us prepare for another fundraise during a time our company needed it. I contributed across the full UX surface during this project — desktop app, website, branding.
Impact Highlights
+8% First-month Retention
+15% DAU Streaming Online
+30% DAU Customizing Avatars
-10% Monthly Subsciber Churn
My Responsibilities
  • Researched Users
  • Designed Interfaces
  • Validated Assumptions
  • Ensured Design Quality
  • Collaborated with Engineering
Key Contributions
  • First-time User Experience
  • Streamlined Avatar Customization
  • Updated Navigation System
  • Component Consistency
  • Twitch Streaming Tutorial
Team Composition
  • Me –– designing
  • 1 Product Manager
  • 14 Remote Engineers
RETROSPECTIVE

At any stage of design, showing real-life experiences from users can truly shape decisions and empower teams

During our 2020 Winter All Hands, I showed a video of our users connecting successfully to Twitch using an early prototype of our onboarding flow. Showing that to my team created better empathy for our users, and strengthened investor confidence on our work.
Eight years into my career, here's what I would have changed:
  • Do more competitive analysis on tools. Back then, I wouldn't return to my competiitve analysis and seek inspiration for new patterns. Retrospectives can reshape and change perspectives.
  • Optimizing design decisions for Web instead of Mobile. I originally worked on mobile for the first 3 years of my career. This was the first time I was designing for web, I did not reexamine my learnings from mobile (large touch areas), leading to chunky interfaces.
  • Improved organization on components. Even if tokens and slots weren't a thing back then, there were so many opportunities to organize and preserve consistency through spacing and color palettes back then.
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